About
Bobby Sanders
4 SHIPPED GAMES · 6+ YEARS DESIGNING & DEVELOPING GAMEPLAY SYSTEMS
I’m a systems designer, creative collaborator, and storyteller with 6+ years of experience in making games. It all started when I was a baby, and I heard my dad open Halo: CE. I crawled down the hall into his arms so that I could listen to Gregorian monks chanting the theme. I've been playing games ever since, starting with the Leapfrog as my first platform. Eventually I'd get to touch game design when I developed levels using Halo: Reach's forge mode to make maps for clans or to try and make my own arena that I could play with friends in. In my love of making games, whether in paper protypes, Unreal Engine, or Google Sheets (you can do a lot with it), I’ve gone from from creating combat systems to creating RPG loot tables to handling navlinks to allow AI to vault, climb, and navigate diffcult terrain. All this to say, I love making games and telling stories that will leave an impression on whoever they touch.
C++ · Unreal Engine · Combat Design · State/Behavior Trees · State Machines · Animation Integration · Rapid Prototyping
